Game Design + Development Diploma Details - Full Time
- Duration:
12 months - Theory Lectures:
4 per week (approx.) - Practical Excercises:
Individual & assignments - Qualification:
Diploma - Requirements:
- Minimum age 17; and
- completion of a minimum of two grade C GCSEs or equivalent (contact Qantm to check on International Equivalents to GCSEs); or
- mature age students over 21 years (please provide full CV)
- on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the programme;
- Proficiency in English Language (TOEFL, IELTS etc.)
Key Details
- Foundation training on key areas of game development whilst also allowing specialization areas
- In-depth exposure to game design + development procedures and outcomes.
- Additional 'future technology' workshops to train students on upcoming technologies & platforms
- Generate an extensive library of useable code snippets for future personal and industry projects
- Close integration and collaboration opportunities with 3D Animation students
- Training across numerous industry standard development platforms
Course objectives
- To train students in industry-standard software to a high level
- To prepare students for work as game, character or level designers
- To provide a solid grounding on what it takes to become games producers or special effects designers, or for those who wish to develop 3D Game-Engines
- Prepare students for possible further study
Main topics covered
- Systems and platforms
- Development of game environments
- Programming (Flash, shader, script languages, object orientated, graphics and high level programming)
- Artificial intelligence
- Neural networks
- PlayStation, Nintendo and Gamepark development, 'Homebrew' development
Career Outcomes
Students are prepared through focused training for entry into areas of the games industry, further education, more advanced programming and more.
With a blend of creative talent, a good portfolio and the skills introduced on the Games Programming diploma, students should be able to aim for the following roles:
- Level designer
- Environment designer
- Game programmer - Graphics, Special effects, Shaders, Engine/tools
- Game designer
- Game developer
- 3D asset creator
- Research and Development
- Multimedia Developer
- Interactive Designer
Depending upon the speed of your progression, some areas may require further study / experience after course completion.
Graduates from the Game Design & Development Diploma understand themselves as practically skilled job candidates with skills in:
- Creativity
- Portfolio development
- Project realisation & implementation
- Time management



