Underground

3D Animation Diploma Details - Full Time

  • Duration:
    12 months
  • Theory Lectures:
    4 per week (approx.)
  • Practical Excercises:
    Individual & assignments
  • Qualification:
    Diploma
  • Requirements:
    • Minimum age 17; and
    • completion of a minimum of two grade C GCSEs or equivalent (contact Qantm to check on International Equivalents to GCSEs); or
    • mature age students over 21 years (please provide full CV) 
      • on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the programme;
    • Proficiency in English Language (TOEFL, IELTS etc.)

Students choosing to study the 3D Animation course will study a number of core subjects that will provide the foundation for the more specialized modules. Core modules include Design Basics, 2D Animation, History of Animation, 3D Fundamentals and Pre-Production Fundamentals. In addition to core subjects 3D Animation students will take more advanced modules in animation and modelling, plus sound design and digital audio/video production.

All aspects of 3D animation are covered, including modelling, texturing, lighting, rigging, rendering and character animation. Alongside the core practical skills, students also learn enriching conceptual and theoretical topics such as art, design, communication, narrative and scripting.

Key Details

  • Collaborative student projects allowing multi-discipline combinations
  • Enrich technical knowledge with theoretical topics such as art, design and illustration
  • Extensive foundation training in all key areas of 3D animation
  • On going modular course additions to include new technology and techniques
  • Concept development training to enhance project direction and outcomes
  • Concurrent portfolio development and enhancement

Course objectives

  • Train students in industry-standard software to a high level (currently mainly Autodesk Maya and Shake, amongst others).
  • Produce a range of projects to develop style and portfolio.
  • Allow students to become part of the 3D, CG, games and film production network in UK and beyond.
  • Enrich technical knowledge with theoretical topics, such as art, design and traditional animation.
  • Prepare students for further study such as the Qantm Degree programme

Main topics covered

  • All aspects of 3D Animation
  • Modelling
  • Texturing, materials
  • Lighting
  • Rigging, skinning
  • Rendering
  • Character animation

Career Outcomes

Students are prepared through focused training for entry into areas of the games, film, broadcast, design, artwork and advertising industries.

With a blend of creative talent, a good portfolio and the skills introduced on the 3D Animation Diploma, students should be able to fulfill the requirements of any of the following roles:

  • Both games and film - Maya operator, Character modeler, Objects modeler, Animator, Materials/lighting TD
  • Games - All of the above plus: Level designer, Cut scene artist
  • 3D designer for - Medical visualisation, Automotive visualisation, Architectural visualisation, Advertising
  • Graphic Designer
  • Web games author
  • Research and Development
  • Multimedia Developer
  • Interactive Designer

Graduates from the Interactive Animation programme understand themselves as practically skilled job candidates with skills in:

  • Creativity
  • Portfolio development
  • Project realisation & implementation
  • Time management

Qantm London
297 Kingsland Road
London
E8 4DD
ENGLAND

Tel. +44 (0)845 017 1015
Fax.
eMail:

How To Find Us

Local Time:

Other Locations

Languages: English UK